Magic With Everyday Objects - Over 150 tricks anyone can do at the dinner table
George Schindler
Stein and Day (1976)
In Collection
#3694
10*
Conjuring
Magic tricks
Hardcover 0812818970
USA  eng
Schindler, George: Magic With Everyday Objects
©1976 George Schindler, Published by Dorset Press
©1976 George Schindler, Published by Stein and Day
Hardcover, small format, 240 pages
ISBN-13: 9780812818970
ISBN-10: 0812818970

Comments: This is a book of mostly beginner's magic with little to no sleight-of-hand needed. While many of the tricks are throw-aways, this is the type of stuff you can always apply while waiting for food at a restaurant and includes many of those tidbits every magician should know, such as the "center-tear" and "magician's choice".

Contents:

13 Introduction

17 Part 1: On the Table
19 Magic With Silverware
19 Swallowing the Spoon: illusion with lapping
21 Cheap Silver: apparently bending a spoon
23 Snap Vanish: variation of swallowing
23 Transformation: spoon rolled into a napkin turns into a knife
27 Flying Spoon: spoon levitates behind a napkin (sort of a Zombie effect)
30 Quick Vanish: of a spoon (sleeving)
30 Rubber Knife: old illusion
30 Musical Knife: sound is only heard when the knife is over a water glass
31 Knife Suspension: knife hangs from the hands apparently without aid
34 Salt Gone: a salt pour needing lots of misdirection
36 Vanishing Salt Shaker: variation of the vanishing glass under napkin
39 Sweet and Go: sugar packet, then pepper vanish (lapping)
40 Run Pepper Run*: cute story with salt and pepper and a good lesson in patter
42 Mystic Shaker: salt shaker raises at the fingertips (toothpick)
45 Osmo-Salt: an impromptu paddle trick
48 Sodium Chloride*: A knife blade attracts salt like a magnet
49 Dot's Dot: another paddle effect
51 Three Quick Ones: separating pepper from salt, instant separation, ice cube suspension
52 Sugar Floats: in a cup of coffee (needs sugar cubes)
53 Soft Spot: a wrapped cube of sugar penetrates the table
54 Slap it Through: variation of above
56 Sugar Transfer: writing appears on the spectator's palm
57 Transfer Variation: spectator's own writing appears on his palm
58 Sugar Quick Tricks: catching your lumps, burning a cube, turnover
60 Light Bread: Dinner roll Zombie
62 Easy Come, Easy Dough: coin in dinner roll
64 Once In a Knife Time: knife from dinner roll
65 Clinging Breadstick: suspends from hand
67 Cracker Story: arrow on cracker points up/down/left/right in line with a story
70 Bread Gags: hard rolls, biting a finger (breadstick)
71 Spooky: end of napkin comes alive
74 Knotty But Nice: shaking a knot into a napkin
76 Persian Puppet: make the napkin into a puppet
76 Transpo-Knots: knot transposes from one pair of napkins to another
80 Utility Napkin: an olive is vanished in a napkin
82 Out From Under: glass vanishes from under a napkin (uses as confederate)
84 Torn and Restored: napkin (with lap vanish)
86 Teleportation: Chink-A-Chink with napkins and paper balls
90 Producing a Rabbit: created from a handkerchief
90 What Does It Look Like? A Gag where a napkin is folded to look like a bra, but put on the head before anyone can say it, and they are Mickey Mouse ears!
94 Napkin Betcha: Magician gives the spectator a quarter for ripping a napkin into 4 (a quarter of the napkin)
94 Strong Paper: a twisted napkin can only be torn by the magician
94 No More Gravity: a glass of water is turned upside down with just a napkin over it and water does not spill
95 Watch It Go!: sailing a napkin
95 Comedy Vanish: a brief version of Slydini's Paper Balls Over the Head
97 Plates, Glasses, Cups, and Other Table Props
97 A is for Ashtray: a comedy routine similar to the concept in comedy vanish, but using an ashtray
99 B is for Beer: salt appears to rise in a glass of beer
99 Coffee Money*: a nickle on a saucer under a glass multiplies
101 A Dry Bet: stunt using the above principle
102 Mesmerized Glass: spectator can't lift a glass of water off the menu
104 Problem Solving: stunt with matches and 2 glasses
105 Only One Move: puzzle with 6 glasses and water
106 Bottoms Up: spectator can't duplicate your moves of turning glasses up & down
107 No Place Like Home: a quick coin to glass with two shot glasses
108 Balancing Glass: glass balances on edge of plate or card
111 Freeze It!: Apparently instantly freeze a glass of water
112 Three Guesses: a silly gag about what's on the paper
113 Glass Through Handle: Magician can "push the glass through the handle" of a coffee cup
113 Hatfull of Water: cup removed from water and water is poured in...whoops! forgot the cup. Cup is put in and all is well


117 Part 2: Mind Reading and ESP
119 Mentalism
119 Telepathic Sensitivity: Magician determines which finger a spectator is thinking of by touching them
121 Out of Sight: Magician determines the object selected (confederate)
122 Mental Speller: variation of above
123 Money Mental: Coffee cup is placed over a coin, magician can tell the value of the coin (confederate)
126 Thought Transference: 2 person code
130 Brain Power: a subtle signaling code as confederate touched temples
131 Sixth Sense: another signal for which of 5 items are chosen
132 Magician's Choice: forcing 1 of 3 items (can't repeat)
134 Choice Predictions: choice of 1 of 5 with multiple outs
136 Pencil and Paper Wizardry: think of an odd number with 2 digits, both odd
137 Psychological Quickies: Five quick, non-foolproof experiments based on averages
139 A Symbol Trick: Confederate helps pick an ESP symbol
140 Psychothesia: center tear principle
142 Wristwatch Prediction: Restaurant magic. Any waiter sets the time on a spectator's watch. It matches the prediction.
145 Past and Present Presidents: Audience names presidents as magician writes them down. One paper is randomly selected and matches prediction
146 Keep Ahead: one ahead system
148 Magic With Numbers
148 The Number Nine: mathematical trick almost always results in 1089, with an out for the times it doesn't
150 Menu Countdown: using above principle to predict a menu selection
151 Menu Telepathy: variation of above
153 The Missing Number: another 9 principle put into action
155 A Penny For Your Thought: Ten pennies; a number taken away (determined by the 9 principle) always leaves one
156 Multiplying Fun: a fun math stunt
157 Age Old Prediction: prediction matches the results of an addition of an apparently unpredictable set of numbers
158 Rapid Calculator*: Spectator write a number, a 2nd spectator writes a number, and the magician writes a number. The magician's assistant adds the numbers in a flash! Can be repeated.
159 Leonardo's Numbers: similar to above, using Fibonacci series
161 Watch Your Thoughts: magician knows what number is stopped at on a clock face
162 Calendar Magic: Magician can determine what 4 dates are circled
164 Number Games: I Win, 2 Challenges, and Final Arrangement


167 Part 3: Pocket Prestidigitation
169 Money Magic
169 Penetrating Coin: through handkerchief
172 Escape Artist: Coin escapes a handkerchief even though trapped by a smaller ring
174 Coins Through the Table: a fistful of coins penetrates the table
176 Knotty Affair: coin ends up in a knot in a handkerchief
179 Quick Coin Vanish: in a napkin (curious fold)
180 Coins In the Water: Coin audibly dropped in a glass under a napkin vanishes
181 Elbow on the Table: Coin is pressed through the table and vanishes
183 Coin Gags and Stunts: Nickle Through (small hole in business card); A Head for Money (coin on forehead gag); Coine Balance (on hand); Inflation (quarter cries); Balancing Stunt (dime on edge of dollar)
185 Money From Money: a quarter drops out of a dollar
187 Clean Getaway: a coin fold with a dollar
189 Transposition: routine combining the two above tricks
190 Two Bills To One*: a cleverly folded bill looks like two
193 Instant Cash: Six bills from nowhere (pull up sleeves)
194 Torn and Restored Bill: Bill apparently torn into two is restored
195 Producing the Tip: tip money produced from a napkin
196 Dollar Bill Gags and Stunts: Breaking Bread (with a dollar); Delicate Balance (balance a glass on a dollar between two other glasses); Pure Corn (see money in-creases); A Safe Bet (name 3 numbers in a serial number); One to Five (Make $1 into 5)
198 Miracles With Matches (not recommended for children)
198 Matchbook Divination: Determines which matchbook was opened by a spectator
199 Ghost Match*: match ripped out of a book returns (can even be burnt)
201 Decap*: follow-up to the above. Rip the head off the match and it is restored in the spectator's hand
202 Full Pack: Math trick to determine how many matches were ripped from a book of matches
204 Invisible Dice: Match is burnt to reveal the same number as an invisible dice toss
205 Match Gags, Stunts, Betchas: Which is Heavier (lighter); Two for One (match lit splits into two); Dollar Light (light match on a dollar bill); Blowout (match is blown out through a glass); Match Betcha (light match under water); Off With His Head (match head flies off in time with a story); Through the Sleeve (match blown out by blowing into sleeve)
207 Cigarette Things
207 Perky Cigarette: through a napkin (possible color changing knife move?)
209 A Little Static: static charged finger moves a cigarette or a straw
210 Cig Go!: vanishing cigarette (to the ear)
212 Rising Up: Cigarette rises from the pack
213 A Dozen Foolers: Knotting Cigarette; Huff and Puff (self-smoking cigarette); Not So Hot (hold the hot end of a cigarette); Rings of Smoke (from cigarette pack); A Little Balance (one cigarette on another); Save Your Lungs (inhale but no smoke); A Lighter Gag (make cigarette pack "lighter"); Another Gag (unlit cigarette smoke); Jumping Cigar Band (fingertips); Both Sides Lit (illusion of smoking both ends of a cigarette); Quick Light (self-lighting cigar); Rising Up (rising cigar from tube)
219 Pot-Pourri
219 Suspension: Bottle half-filled is turned upside down without a spill, then empty bottle is lifted with a straw
220 Another Beer?: Inverted bottle on a dollar, the dollar is removed
220 Candle Magic: blow out thru glass; dime from flame; match light
222 Drinking Straws: Static roll; worm paper; and true static trick
222 Rubber Bands: Elmer (rubber band moves like it is alive); Snap & Jump (jumps fingers when hand is opened)
224 Linking Paper Clips: on folded dollar
225 My Card*: Clever fold to lift a salt shaker with a business card
227 Comes the Check: challenge spectator to catch the check as it is dropped (impossible)


229 Part 4: Let Us Entertain Them: How to Entertain, patter, take over, keep it simple, etc.

237 Bibliography
238 Index



Magic with Everyday Objects is an easy-to-follow how-to manual for novice magicians or those interested in picking up a few easy tricks to entertain at a moment's notice.

This is a book of mostly beginner's magic with little to no sleight-of-hand needed. While many of the tricks are throw-aways, this is the type of stuff you can always apply while waiting for food at a restaurant and includes many of those tidbits every magician should know, such as the "center-tear" and "magician's choice".




Credits
Illustrator Ed Tricomi
Product Details
LoC Classification GV1547.S244
Dewey 793.8
No. of Pages 240
First Edition Yes
Personal Details
Read It No
Location Magic Library (Home) Shelf T
Condition Very Fine
Owner Bryan-Keith Taylor
Notes