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Close Up Illusions
Gary Ouellet
Camirand Academy of Magic Inc. (2000)
In Collection
#4735
10*
Conjuring
Magic tricks
Hardcover 9781895609097
USA  eng
Ouellet, Gary: Close Up Illusions
©1990 The Camirand Academy of Magic Inc.
©2000 The Camirand Academy of Magic Inc.
Publisher and Photographer Guy. D. Camirand
Hardcover, 350 pages, 7"x10"

Comments: Lots of classic close up by Gary Ouellet. B&W photos throughout.
Contents:

vii Publisher's Foreword: Guy D. Camirand 1990
ix Introduction: Gary Ouellet, Quebec 1990
1 Chapter 1: The Close Up Theater: Magic as a Performing Art, essays
3 Body Memory: guide your movements
4 The Spectator: is always right
5 Conviction: show good close up
5 The Script: use what's available
6 Drama: make a plot
6 Choreography: props, movements
7 Suspense: create anticipation
7 The Sound of Music
8 The Stage: making a close up arena
11 The Close-Up Stance
13 Showtime
14 HINT: Your Opening Effect

15 Chapter 2: The Greatest Effect in Magic (an examination of the vanish of a small object)
17 The Finger Palm
18 The Closing of the Right Hand
19 The Vanish
20 Eye Movement
21 The Mystery of the Crystal Chamber: trick using S.S. Adam's Disintegrator effect

25 Chapter 3: Flashy Wonders (cards)
25 Flash Deck: an appearing deck of cards; performed seated
28 Three Second Wonder: a no sleight cutting the Aces routine
33 The Deck Vanish: not described
34 HINT: Hand lotion recipe

35 Chapter 4: Double Trouble (cards): Double lifts
36 The Break System, part 1: the get ready
38 The "Pages of Time" double lift
40 Triple Delight: multiple lift
42 The Crook Concept: utility move
43 The Crook Double Lift
44 The Crook Snap Change
45 The Crook Palm
46 The Break System, part 2: another get ready
47 The Crook Second: a one handed 2nd deal
49 Couture's Wrist Double: almost one handed double lift
51 The Windmill Double: audience in front, double swings down
53 The Jiminy Cricket Double
54 The Crook Color Change
56 HINT: Tacky Fingers

57 Chapter 5: The Secret of Three (coin): body language
58 The Toss Transfer Vanish: hand to hand
61 Chapter 6: Sponge Ball Miracles
61 The Push-Pinch Sponge Ball Vanish
64 Some Reflections on Sponge Ball Routining
65 The Odd Man Out Routine: performed seated, involves spectator
67 The Flying Imp Pass: for sponge ball
70 HINT: Achieving Body Memory
71 Chapter 7: The Magic Lecture: essay on the good and bad of magic lectures
76 HINT: On rough skin

77 Chapter 8: The Classic Force: described and taught in detail
80 Quarterback: a variation of the 3 1/2 of Clubs card trick

83 Chapter 9: Eureka! Editorial on originality and providing proper credits

87 Chapter 10: The Paradise Count (cards): an alternative card counting technique described
94 The Paradise Elmsley Count
97 The Paradise Jordan Count
99 The Paradise 2/4 Count
99 The Paradise Ascanio Spread
101 The Paradise Hammon Count
102 Double Deposits: depositing two cards as one
104 HINT: Video yourself

105 Chapter 11: The Final Coin Flight: vanish of the last coin for coins through table routine
106 The Gimmick: making it
107 Performance
109 More Uses for the gimmick suggested

111 Chapter 12: The Infidel Change (coin excellent!): a coin changes to another coin as it is dropped, lapping.
112 Handling

115 Chapter 13: Coin Drops
115 The French Drop: Proper handling described
117 The French Canadian Drop
119 The Revolver
The Schneider Retention Drop
The Gallo Drop
The Ultimate French Drop
125 Chapter 14: The Silverdust Routine: Silverdust is poured into the hand and melds into a silver dollar, which jumps from hand to hand, changes to a Chinese coin, back to a silver dollar, back to dust and vanishes
129 Hirata Master Move: described but not taught
130 Spellbound Sequence
The Silverdust Load
133 The Toss Change (described as There & Back Again in Apocalypse)
Spellbound
The Silverdust Vanish
138 HINT: Slippery Cards and preparing for manipulation

139 Chapter 15: Pasteboard Pageant: essential card moves
139 The Small Packet Principle: principle of which card a spectator is likely to take from a small packet; with application
142 Touch Three Cards: 3 cards are selected and the 3rd becomes reversed, sandwiched by first two selections
145 Not on the Bottom, Not on the Top: Selection "shown" not to be on the top or the bottom from the face up deck
147 Three Triumphant Cuts: Easy revelation, selection is found on the third cut
150 Migration: Collector's Plot
157 The Paradox Control: controlling a card from the center to the top
164 Equivoque: cards are eliminated one by one until only selection remains
167 Convincingly Versatile Control: controlling selection to bottom

171 Chapter 16: The Touch Force: variation of peek card force
174 The Spill Variation
175 The Krenzel Color Approach: used as a color change
176 The Olympic Challenge: signature transformation routine around a "sports competition" plot
182 HINT: smoothing rough edges of new decks

183 Chapter 17: The Ambitious Card: general discussion
185 On the Count of Three: middle sequence
187 Ambitious Challenge: another sequence
192 Juxtaposition: bringing top card to 2nd position

195 Chapter 18: The Silver Sequel (coins): intro
196 The Grand Trunk Funk and Banana Railway Switch: a box switch
198 The Jamary Coin Clip: how to make it
199 The Gossamer Dissolve: a vanish of 4 coins using the above gimmick, lapping

205 Chapter 19: The After Dinner Speech: a good sample speech about magic for the lay audience, includes spots to perform magic

217 Chapter 20: The Slider: the card top change (intro)
217 The Slider Top Change
220 The Inertia Change
221 The Wrist Snap Change
222 The Slider Switch: deck face down
224 HINT: Audience respect and sucker effects

225 Chapter 21: The Challenge Factor: avoiding being challenged by the spectator

229 Chapter 22: Finger on the Card Revisited: routine not taught
230 The Swivel Cut Control: control card to top
234 Butt Cutt: false cut

239 Chapter 23: Showcase (a complete card act)
239 The Invisible Switch: packet switch
244 Showcase: full 10 minute card routine
247 The Uppercut: bottom to top transfer
249 The Reverse Uppercut: reverse bottom cards
252 HINT: Original score (music)

253 Chapter 24: Rock & Roll Dice Stacking
254 The G-spot: holding the cup
255 The Rocking Action: wrist action
256 The Rolling Action
257 The Pick-Up: lifting the cup
258 The Lift-Off: performed in the air
259 The Stack
261 A Routine: a dice stacking routine
264 HINT: Video memory
265 Chapter 25: The Miracle Signed Card to Purse. Card to coin purse routine
276 HINT: Truth in a latrine

277 Chapter 26: Some Words to a Beginner: lists bad advice to avoid
278 Moves to learn
280 HINT: Half-time show (slow motion video performance)

281 Chapter 27: Japanese Jewels: Hideo Kato of Tenyo
281 The Kato Kount: some cards are placed in the pocket. Remainder are spread and spectator chooses a card and deck is squared. Cards are removed from pocket, and number indicated by the cards is counted down to: the spectator's card!
285 The Amazing Dream Glass: a drinking glass seems to cling to the back of the fingers
288 HINT: Performing for magicians

289 Chapter 28: For Ascanio
290 The Angle Spread: an add-on for the Ascanio Spread (taught in Chapter 10)
294 Maneater (Hamman, Ascanio, Gernier, Ouellet): a card placed aside early in the routine becomes the spectator's signed selection
298 Impeccadillo: Magician drops a card to the table, spectator selects any card. The cards match
299 The Crook Spread: another way to end the Ascanio Spread
303 Chapter 29: Hint Heaven: a list of 38 tips from Steve Burton, such as "White cards and white rope cannot be seen against a white shirt; raise or lower the prop to achieve contrast."
307 Chapter 30: Netherworld: Gary's handling of Paul Curry's Out of this World
315 Chapter 31: The Anxiety Factor. Addressing anxiety, in this case needing to palm a gimmicked coin and switching the coin in a Coin Through Cigarette routine
321 Chapter 32: Northern Sleights
321 The Amazing Coin Vanish: a coin vanishes when tossed UP into the right hand
324 Lapping Plus Technique: a lapping tip
325 The Impossible Thimble Vanish: a thumb palm vanish that sounds like it won't work
328 The New Wave Thimble Vanish: close up thumb palm vanish
329 Pirouette Center Double: getting doubles to the top of the deck
333 Peregrination: sequence for an ambitious card routine
335 Stab Force: deck is stabbed with a knife, yet the card is forced
338 Sound Effect: two coins vanish, enhanced by the proper sounds
339 The Gallo Slide (Mike Gallo): a false transfer
340 Modified Kosky Illusion: A handing on the Kosky Switch (card switch)
346 HINT: Animals

Chapter 33: Enigmas for Posterity.Can you profoundly move your audience?
349 Special Bonus Section: The Angle Pivot Principle. The idea and its application to the Double Lift
Product Details
No. of Pages 350
Personal Details
Read It No
Location Magic Library (Home)
Condition Near Mint
Owner Bryan-Keith Taylor
Notes